Chillgame

For teams

Games for a team call — no install, one link

The Friday call, a new starter’s first week, a retro you would like to end well. ChillGame runs in the browser in under a minute: the host creates a room, drops the link in the work chat, and the team is playing. Nothing to install, no admin rights to ask for, no account required.

Open a room now See the plans

Why it works on a work call

Nothing to install

It opens in a browser tab. No client, no plugin, no admin rights on a locked-down work laptop — which is where most attempts to play something as a team actually die.

Running in a minute

The host hits “create room” and pastes the link into Slack, Telegram or the call chat. Everyone else opens it and types a name. That is the whole setup.

It does not replace your call

Stay on Zoom, Google Meet or Discord — you already have voice and video there, and the game only needs the screen. Several games have their own voice and video for when there is no call.

Everyone gets a turn, not just the loudest

The talking games pass the turn around and run a speech timer, so the quiet person gets a minute nobody can talk over. That is a real reason they work better than a quiz.

No sign-up for the people you invite

Colleagues do not need an account, an email confirmation or a password before they can play. A guest types a name and is in.

English, Russian and Ukrainian

Interface and word sets in three languages, chosen per person — a distributed team does not have to agree on one.

How to run one with your team

  1. Pick a game for the size of the group

    Up to 6: Spy or Who Am I? Six to twelve: Mafia, Shelter, the quiz board. More than twelve: TheHat in teams, or the quiz board on a shared screen.

  2. Open the room before the call

    A couple of minutes early. Setting the rules and round lengths is easier without twelve people waiting, and the link stays valid as long as the room is open.

  3. Send one link to the chat

    Slack, Teams, Telegram or the call’s own chat. The link unfurls into a card with the room code and how many have joined, so you can see who you are still waiting for.

  4. Budget 30–45 minutes

    One round of a talking game is 25–40 minutes including explaining it. Enough for everyone to get a turn; not so much that it eats the end of the week.

What to pick

Everything here is free and runs in a browser. These are the ones that sit best on a work call, and why.

BeIntelligent2–12 people · 25–40 minutes

The safest choice for a team playing together for the first time: no bluffing and no accusations, just questions. The board goes on the shared screen and everyone answers from their phone — and you can write a pack about the company, the product or the last year.

TheHat4+ people · 15–30 minutes

A team word game: you describe, your partner guesses. The fastest warm-up here, nothing to explain for longer than a minute, and it scales to a big group split into teams.

Spy3–10 people · 10–15 minutes a round

Short rounds, everybody is in every one of them, and losing costs nothing. Works well as the “one more and we’re done” at the end of a call.

Shelter4–16 people · 40–60 minutes

The most conversational of them: each person argues for themselves in turn and everybody has to listen. For a team that already works well together and can take an argument — it can be sharp for a group that has just met.

Who Am I?2–16 people · 15–25 minutes

Explains in half a minute, and it is the one game here somebody can join late without ruining it. Good as background while the rest of the call arrives.

When you need a paid plan

Free is enough for most teams: tokens for play time are granted daily, and rooms of up to eight are open to everyone. A subscription is for a bigger team, or for playing regularly.

  • Rooms of 16 on PRO and 32 on ULTRA — the whole department rather than half of it.
  • Unlimited tokens for the host, and on ULTRA the room’s guests play free too. One paid account covers a team’s regular call.
  • No ads — far more noticeable on a shared screen than in a solo game.
  • The host’s advanced settings: custom question packs and cards, custom rules, room skins.
See the plans

Questions teams ask

Does anything need installing on work laptops?

No. It all runs in a browser tab — Chrome, Safari, Edge, Firefox. No admin rights, and nothing to raise an IT ticket for.

Do colleagues have to sign up?

No. A guest opens the link, types a name and plays. An account is only for keeping stats, achievements and cosmetics.

Can we play without leaving Zoom or Google Meet?

Yes, and that is the main way it is used: voice and video stay on your call and the game takes a tab. The host can share a screen where a shared board helps.

How many people fit in a room?

Eight on the free plan, sixteen on PRO, thirty-two on ULTRA. The limit is per room, not per account — only the host pays.

How long does a game take?

From 10–15 minutes (Spy) to 40–60 (Shelter). Most teams budget 30–45 minutes including the explanation.

Can we write our own questions about the company?

Yes. The quiz board has a built-in pack editor: rounds, categories, values, images and sound. A pack can stay private, visible only to people you send the link to.

Can we pay by invoice rather than card?

Payment today goes by card through our merchant of record. If you need an invoice to a company, or several seats at once, write to us and we will sort it out.

What happens to employees’ data?

A guest leaves nothing but the name they typed. Registered players leave only what an account needs. The privacy policy has the detail.

Try it on the next call

Open a room, paste the link into the work chat and see how it goes. It is free, it takes a minute, and nobody has to install anything.

Open a room now